UN:Me: A Psychological Thriller That Blends Survival Horror and Social Deduction Mechanics

The latest Day of the Devs online presentation unveiled a number of intriguing upcoming titles, but one in particular has captured the imagination: UN:Me. Developed by Historia and Shueisha Games, this solo experience appears to fuse together the oppressive atmosphere of a Silent Hill title with the paranoid deduction core of Among Us.

"It's a distinctive game where a young woman containing multiple personalities within her must escape from a labyrinth of the psyche," explains producer Yasukazu Kawai.

Stepping Into a Shattered Consciousness

In UN:Me, players assume the role of an unnamed heroine who appears to be of teenage years. Inside her exist four separate souls, all possessing their own anxieties and drives. These entities can take over at will, unleashing their deep-seated phobias upon her without warning.

Judging by showcased gameplay, much of the narrative takes place within a eerie hospital, though other scenes depict the protagonist exploring a abandoned chapel.

A World of Individual Horror

"What makes you afraid of? What causes you uncomfortable?" poses game director Shun Sasaki. "High places. Small rooms. Authority figures. Things that seem trivial to other people can activate something primal inside us. This game delves into that concept — fears that are specific to every individual."

The central gameplay loop revolves around managing the persona that surfaces at any given time. However, these souls will switch involuntarily during gameplay. During exploration, every persona's fears become exaggerated and attack the protagonist one after another. As the persona changes, so does the particular terror the player experiences.

Unsettling Aesthetics and a Fatal Decision

At first glance, UN:Me shares noticeable visual similarities with the Silent Hill series. The hospital is filled with orderlies all sporting the identical visage, with disturbingly broad grins. Patients in the waiting room have enormous blooms growing from their heads should be. Flowers are an ever-present theme, contrasting natural beauty with unnatural horror.

Yet, UN:Me presents a unique mechanic. Players must determine which of the four entities inhabiting the protagonist is the "true" one. "All four personas asserts that the physical form belongs to them," explains a creator. "Throughout the game, you must determine who is real."

Once players have deduced a persona is an impostor, they are forced to destroy it. However, since each soul can lie or obfuscate the reality, it is incredibly simple to choose incorrectly.

"Perhaps you've already destroyed the real [soul] by your own actions," the narration suggests. "The final entity remaining might be a fraud. Either way, your choices are final."

UN:Me currently lacks a confirmed release date, but it is available to wishlist on digital storefronts.

James Alvarez
James Alvarez

A seasoned poker strategist with over a decade of experience in competitive online gaming and coaching.